""" =============== Using a timer =============== This example shows how to create a simple animation using a timer callback. We will use a sphere actor that generates many spheres of different colors, radii and opacity. Then we will animate this actor by rotating and changing global opacity levels from inside a user defined callback. The timer will call this user defined callback every 200 milliseconds. The application will exit after the callback has been called 100 times. """ import numpy as np from dipy.viz import window, actor, ui import itertools xyz = 10 * np.random.rand(100, 3) colors = np.random.rand(100, 4) radii = np.random.rand(100) + 0.5 renderer = window.Renderer() sphere_actor = actor.sphere(centers=xyz, colors=colors, radii=radii) renderer.add(sphere_actor) showm = window.ShowManager(renderer, size=(900, 768), reset_camera=False, order_transparent=True) showm.initialize() tb = ui.TextBlock2D(bold=True) # use itertools to avoid global variables counter = itertools.count() def timer_callback(obj, event): cnt = next(counter) tb.message = "Let's count up to 100 and exit :" + str(cnt) renderer.azimuth(0.05 * cnt) sphere_actor.GetProperty().SetOpacity(cnt/100.) showm.render() if cnt == 100: showm.exit() renderer.add(tb) # Run every 200 milliseconds showm.add_timer_callback(True, 200, timer_callback) showm.start() window.record(renderer, size=(900, 768), out_path="viz_timer.png") """ .. figure:: viz_timer.png :align: center **Showing 100 spheres of random radii and opacity levels**. """